I feel like any level of mipmapping resembles bad vision; things get incredibly blurry off at a distance Are you having problems with blurriness at very shallow angles?
Share My Story. The closest I've come is something like this: No, we will not accept a PR to set the default to 0 because of your personal preference. It is barely even mid range, just a combination of the best bang for your buck parts that were available to me a couple of years ago.
This page was last edited on 27 November 2018, at 14: This will cause the texture image unit i to be the current active image unit.
By codingJoe Started Thursday at 07: I have to crank it down every time I make a new pack and it annoys the crap out of me.
This is really helpful, especially with OptiFine! By ePitts Started Saturday at 11: Shaders could probably be used to allow dynamic texture coordinates.
So touching the slider won't crash you, but letting go probably will. Quote from UnhandyFir9.
I've been seeing a lot of people posting about performance issues that are fixed by reducing their mipmapping level. The good news is that if you don't have enough graphics memory, you can set the mipmap level lower to make things like it was before.
I know that's difficult and a bit "messy", but at least it wouldn't be a part of Forge itself then. What to do about it The good news is that if you don't have enough graphics memory, you can set the mipmap level lower to make things like it was before.